DEV BUILD 002
What's new?
- Adjustable input buffer 0-10 frames
- Horizontal wavedash
- Wavelanding leniency
- Tilt stick option
- Can no longer walljump during aerials
This update took a while to release because I decided to refactor the finite state machine (essentially action code). This is easily the biggest component in the game, totalling 112 player actions and 33 enemy actions. I did this because in summer 2020, gamemaker introduced structs and methods, but I coded a huge amount of the game before this. These improvements to the engine allow you to create much more scalable code, and since I will have to write many more actions in the future, having a better framework to build upon is a huge benefit. The FSM is not the only component I will refactor. Next up is hitboxes and ECBs, however these are much smaller in comparison, so they will not take as long.
Thank you for your patience <3
Files
Get RECURSOR: Dev
RECURSOR: Dev
A roguelite/platform fighter with customizable characters
Status | In development |
Author | wills |
Genre | Platformer, Action |
Tags | 2D, Arcade, combos, GameMaker, Roguelike, Roguelite |
More posts
- APRIL 2024 DEVLOGApr 17, 2024
- DEV BUILD 005Nov 25, 2023
- DEV BUILD 004Nov 25, 2022
- DEV BUILD 003Jul 25, 2022
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